Bug Reports • Re: if a level initially contains an "ON"...
This is a very old bug, and I am even sure it was already mentioned here in the forum! But apparently it was never fixed ... until now. (It's fixed in the just released version 4.4.2.4.)When playing...
View ArticleBug Reports • if a level initially contains an "ON" light-switch,...
this is an interesting one. can be seen in Contributions 2002 Gerrit Holl & Timen V. D. Berg 021 - Dynablaster III.in editor:ingame:Statistics: Posted by ncrecc — Sun Jul 19, 2026 3:26 pm
View ArticleBug Reports • Re: strange crashes (not) related to Fifteen Etudes (in 4.4.2.3!)
i got this crash again on 4.4.2.3 while viewing Contributions 2002 - Gerrit Holl & Timen V. D. Berg 013 - Dansen Big Kaarslicht in the level editor, specifically on the yam yam contents...
View ArticleBug Reports • Re: rockford takes too long to move at the start of old RnD levels
That you very much for bringing this issue to my attention!Indeed old versions had an initial delay for player moves, but apparently not those which were used to create this levelk (which would not...
View ArticleBug Reports • rockford takes too long to move at the start of old RnD levels
Contributions 1999 -> Stebytes Worlds -> 004 "Small Fantasy". what a fantastic and small...
View ArticleBug Reports • Re: strange crashes (not) related to Fifteen Etudes
on 4.4.2.3 i am still once in a blue moon getting these abrupt crashes again (it's been happening more lately) though with irritating inconsistency and always when i open RnD through double-clicking...
View ArticleBug Reports • Re: [4.4.2.0-4.4.2.2] Global anims seem to take a frame to...
This is a perfectly vaild bug report. Even if it may not be that big of a problem here, it may be in other, yet unknown circumstances.So I will check which change between 4.4.1.3 and 4.4.2.0...
View ArticleBug Reports • [4.4.2.0-4.4.2.2] Global anims seem to take a frame to appear...
Some of you may know how I've done quite a few screen locking global anims that prevent you from accessing such screens, especially the experimental levelsets.Anyways, in the levelset "Level Shuffle",...
View ArticleBug Reports • Re: DC level pack: players still explode into colored diamonds,...
Oops! Good point! I have indeed seen this again and again while testing DC levels, but it just did not occur to me that something could be wrong with it. I will fix this, to get more authentic...
View ArticleBug Reports • DC level pack: players still explode into colored diamonds,...
it seems like DC levels are in their own format so it should be easy to just set all players' "use explosion from element" variable to a spaceship (or something else that explodes into empty space)...
View ArticleBug Reports • Re: 4.4.2.0: animation for collecting clock is messed up
this came out the slowest gif in the world for some reason. the clock collecting animation has only two frames and consists of the dirt underneath the clock being dug and then un-dug. i think in past...
View ArticleBug Reports • Re: bd: breaking a "wall with diamond" with a...
Even stranger, by the way, the key appears where it's supposed to appear, because it doesn't move. So I'm assuming that's just engine's actual behavior.Statistics: Posted by TheOnyxGuy — Tue Jun 09,...
View ArticleBug Reports • bd: breaking a "wall with diamond" with a pneumatic...
i presume since the animation engine sees the diamond as being created by the jackhammer object, it animates the diamond as emerging from where the jackhammer was. it would look better if the diamond...
View ArticleBug Reports • 4.4.2.0: animation for collecting clock is messed up
Statistics: Posted by ncrecc — Mon Jun 08, 2026 4:45 pm
View ArticleBug Reports • Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is...
Oops! Fixed! Statistics: Posted by Holger — Mon Jun 08, 2026 5:38 am
View ArticleBug Reports • 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
in the editor it looks like this (pardon the dithering, ffmpeg defaults for gif conversion are bad):ingame it looks like this:Statistics: Posted by ncrecc — Sun Jun 07, 2026 9:34 pm
View ArticleBug Reports • Re: strange crashes related to Fifteen Etudes
This looks like a crash in the graphics subsystem, and may be due to pre-built R'n'D still using SDL 2.0.20 from 2022. Is there a chance that you could build the game from source with current SDL...
View ArticleBug Reports • strange crashes related to Fifteen Etudes
the levelset "Fifteen Etudes" - viewtopic.php?p=19954#p19954 - has caused RnD to strangely crash a couple of times without writing anything to rocksndiamonds.log.the first time, it crashed very...
View ArticleBug Reports • Re: Scrolling through levels in editor may occasionally trigger...
This all does not look good. Unfortunately, I wasn't able to reproduce this so far -- please let me know if there is any way to trigger this odd behavior.Statistics: Posted by Holger — Fri May 29,...
View ArticleBug Reports • Re: [MM] Hardcoded boundaries
Thanks a lot for your example level set!Using this set and your detailed instructions, it was easy to reliably reproduce this bug -- debugging and fixing it was then just some hours of hard work...
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