Bug Reports • Re: 'Microban' best scores not saved on server?
Hi Bryan, indeed you are right -- I can see ten tapes from you played on 2024-04-28, and they are all marked as "broken_tape". I will check what might be the reason for this error message, and will...
View ArticleBug Reports • "1-step" indicator is drawn below deactivated...
1. enter a level2. turn on single step mode3. quick save (f1)4. exit to menu5. quick load (f2)see that cyan dash next to the gray PLAY? that's the "-" of "1-STEP". after you make any movement, it will...
View ArticleBug Reports • last line of envelope in an old level no longer displays ingame
i made this level on 7/2/2022 (and edited it a bit on 7/4/2022 - i think it was still fine back then?) 000.levelin it, i included a yellow envelope, which you can easily collect from the start. it is...
View ArticleBug Reports • Re: last line of envelope in an old level no longer displays...
a similar bug at some point hit level 007 of my levelset "ncrtorial" (included with the rocks'n'diamonds download). this time, there is not even a space where the lost line was.the intended last line...
View ArticleBug Reports • Rockford looks really weird sideways
I'm not sure if it fits this topic, but... Remember I drew a sort of my own interpretation of player with a bit more clean style a while ago? Well, now for some reason I decided to try instead to...
View ArticleBug Reports • Re: Some mirrors are slightly off
a bit misfitting in this topic i think; rockford looking odd from a sideview is different than some sprites being visually misaligned. nice sprite though. i like how you got rid of the "banding" on...
View ArticleBug Reports • Re: Rockford looks really weird sideways
I agree with ncrecc here and think that your post deserves its own topic! So I have split it, to not reactivate an old thread with a different topic.Eizzoux, your improved version of the classic R'n'D...
View ArticleBug Reports • All four players + more weirdness in OG sprites
I honestly think about replacing the classic player graphics with your improved version -- is this only a "design study" using one single frame, or do you already have a complete set available? Not...
View ArticleBug Reports • Rockford is walking relatively normally now
Alrighty, here's how he looks for now. I think it works pretty well.Statistics: Posted by Eizzoux — Sat Jun 08, 2024 10:52 am
View ArticleBug Reports • Rockford's front and back...
Also did the front and back, although I feel like I somewhat rushed the back sprite, so I'll probably modify it a bit more...Statistics: Posted by Eizzoux — Tue Jun 11, 2024 7:14 pm
View ArticleBug Reports • R'n'D also has inconsistent color palette...
Pretty much, yeah. I already changed that.Also, although this is slightly off-topic, I don't think this specifically deserves it's own topic, but... It's a thing that sort of messed with me several...
View ArticleBug Reports • A lot of Rockford, oops...
Alright, I went a little bit over the board and not only modified all of the existing sprites, but added top view sprites for some reason. Although I think it would work pretty well for Sokoban engine...
View ArticleBug Reports • bugged hall of fame scrollbar height
i noticed this when i set a new record. it didn't persist after i loaded the hall of fame again from the menu. not sure how to reproduce.levelset is "ben 200" from contributions 2000Statistics: Posted...
View ArticleBug Reports • Re: bugged hall of fame scrollbar height
This looks weird, and really broken.After some tests, I was able to reproduce it, as follows:- use small game graphics (the problem does not occur with normal sized graphics)- play the game to create...
View ArticleBug Reports • [RESOLVED] bugged hall of fame scrollbar height
i noticed this when i set a new record. it didn't persist after i loaded the hall of fame again from the menu. not sure how to reproduce.levelset is "ben 200" from contributions 2000Statistics: Posted...
View ArticleBug Reports • overlapping keys
My oldest child heard some music the other day which reminded them of Rocks'n'Diamonds, so they set out to install it on their Debian 'sid' laptop. They downloaded the Linux install from artsoft.org,...
View ArticleBug Reports • in the supaplex engine, enemies aren't rendered at the start of...
notice it takes a brief while for the snik-snaks to become visible:i don't think it was always this way?it still happens if quick menu doors is enabled and fade screens is disabledStatistics: Posted...
View ArticleBug Reports • Re: in the supaplex engine, enemies aren't rendered at the...
this is on 4.4.0.0-test-3Statistics: Posted by ncrecc — Thu Aug 08, 2024 1:50 am
View ArticleBug Reports • going above and to the left of the level border in supaplex...
4.4.0.0-test-3. 003.levelsteps to reproduce:go up 6 tilesgo left 2 tilesgame crashesif this is an invalid state for a supaplex level, know that i got here by just resizing a blank level template to...
View ArticleBug Reports • Re: going above and to the left of the level border in supaplex...
At least on my Mac, this does not cause a crash (but I can go back to the start position by reversing all movements of step 1 and 2). But this is no indication of _not_ using invalid memory, of...
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