Bug Reports • Re: Tile cursor renders over global animations
Just out of curiosity, how well does it work with both '.draw_masked:' parameters?You mean, using both ".draw_masked" and ".alpha"? Works just as expected! Statistics: Posted by Holger — Fri Dec 08,...
View ArticleBug Reports • Re: Clicking action... seems to not change animation?
Very strange! I cannot reproduce this -- the custom pointer in your level set works as expected for me. That is, I can click everything just as with the unmodified pointer.However, I noticed that it...
View ArticleBug Reports • Global anim starts from non-first part
For some reason very rarely I had such issue, when the global anim which I pretty much scripted to go through a certain linear path by putting several parts of the same copypasted sprite from...
View ArticleBug Reports • Re: Global anim starts from non-first part
Oh well... after some testing around with your test level set (nice main screen, by the way ), I know what's going in here.And yes, the observed behaviour in this case is indeed unexpected, and to be...
View ArticleBug Reports • background of door_1 has a really strange behavior
I found out something... I don't even know how that works... Anyways, have at least one levelset (or graphic set) with an oversized window viewport (something like Cave Chaos 2 in R'n'D or RJ1's...
View ArticleBug Reports • Re: background of door_1 has a really strange behavior
Thanks for your detailed description -- I was more or less directly able to reproduce this.Now I have to find out what's going on here...Statistics: Posted by Holger — Mon Dec 18, 2023 8:22 am
View ArticleBug Reports • Window icon goes missing
Relatively recently I learned that R'n'D has dynamic icons (you can see that if you put MM resources in R'n'D and choose one of MM classics or in most recent Reflektor demo). It is neat, but it can...
View ArticleBug Reports • Problem RnD from flatpak
I installed RnD from flatpak "org.artsoft.rocksndiamonds 4.3.2.1 stable flathub" on my Fedora 39 Workstation. Running it from the commandline I get the following errors:Code: flatpak run...
View ArticleBug Reports • Re: Problem RnD from flatpak
X Error of failed request: BadValue (integer parameter out of range for operation)This seems to be the cause of the error, and it looks like an error in R'n'D itself, which apparently causes an...
View ArticleBug Reports • Re: Window icon goes missing
Happy new year everybody! These are in fact two bug reports (well, three, to be precise)...Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem...
View ArticleBug Reports • Off-topic discussion about R'n'D
First off...eizzoux, where is RND 64 downloads?...Nowhere, I never uploaded it, because of... unexpected events.I lost progress of around half of my projects (including 'old' Reflektor and R'n'D...
View ArticleBug Reports • [CONFIRMED] Sokomania in the Spaceship 1, level 4
Level set from https://www.artsoft.org/rocksndiamonds/levels/ section "The Sokoban level collection".The first 3 levels are very simple, so I think this one should also be easy. But there is gravity....
View ArticleBug Reports • Re: Sokomania in the Spaceship 1, level 4
Hi Cosmos, welcome to the forum! I am almost sure that this is a bug that was most probably caused not by the level designer, but by the programmer of the game (oops, that's me ).This level was...
View ArticleBug Reports • The game doesn't remember fullscreen setting when Alt + Enter...
Just press Alt + Enter, quit the game and run it again. In order for RND to remember that option, you have to go to Setup and choose Save and exit.Statistics: Posted by mat — Wed Mar 27, 2024 10:59 am
View ArticleBug Reports • Door animation and restarting a level are buggy when Enter key...
Kill a player with anything, press Enter key in a moment the animation is about to begin, and look at the doors. When you want to restart the level after that (also with Yes button), the main menu...
View ArticleBug Reports • Re: The game doesn't remember fullscreen setting when Alt +...
Yes, indeed. This is not a bug, but exactly by intention. It's the same behavior as changing it in the setup menu and leaving the setup menu with "exit" instead of "save and exit" after changing it,...
View ArticleBug Reports • Re: Door animation and restarting a level are buggy when Enter...
Indeed! I have never noticed this, but now I ask myself how I could have overseen that strange misbehavior! I haven't had a closer look, but the reason is most probably that there is a short delay...
View ArticleBug Reports • suplaplex engine doesn't let you immediately quit to menu upon...
in the emerald mine and rocks'n'diamonds engines, you're able to instantly quit to the menu by pressing ENTER or ESCAPE as soon as you die. however, supaplex requires you to wait a couple seconds...
View ArticleBug Reports • Re: suplaplex engine doesn't let you immediately quit to menu...
Yes, there's indeed too much delay after a "game over" situation in the native Supaplex game engine. And fixing this should not break anything. So I have fixed this now, setting the "game over" state...
View ArticleBug Reports • 'Microban' best scores not saved on server?
A while back I had done 'SOKOBAN'>'MICROBAN' levels but most aren't showing up in the https://api.artsoft.org/levelsets/view/382 scores. Even went back and did/redid a few of them. The one's I...
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