Quantcast
Channel: Rocks'n'Diamonds
Viewing all articles
Browse latest Browse all 91

Bug Reports • Re: Window icon goes missing

$
0
0
Happy new year everybody! :-D

These are in fact two bug reports (well, three, to be precise)...

Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations:
pointer doesn't click because the entire screen is covered by an anim which was letting the click through before (4.3.8.0 for sure).
This is in fact a programming error. Even though the mouse pointer is _drawn_ always on top of all other global animations (regardless of any ".draw_order" that might be defined), it is not _checked_ first for mouse clicks (as it should be, and as it was in the past). This should only affect "mouse pointer animations while mouse button is clicked" style animations (as in your Reflector demo), and will be fixed in 4.3.8.2 soon.
Same for the ornament, you can't click on it in 4.3.8.1, it's covered by the anim that is drawn in window and which covers the entire playfield. That is just really strange, to say the least.
This is simply a little problem with the related global animation definition (and it did only work in 4.3.8.0 as a side effect of a bug that was introduced in 4.3.8.0 and that was fixed in 4.3.8.1 -- it did also not work in 4.3.7.1 or 4.3.6.0, but for some strange reason did work again in older versions like 4.3.5.0, for example).

The reason is that the (transparent) animation that covers the ornament does not let clicks through. This can easily be fixed as follows, by adding the following line to your "graphicsinfo.conf":

Code:

global.anim_19.NO_TITLE.style: passthrough_clicks
With this line added, the ornament can be clicked again also in the current version 4.3.8.1.

Statistics: Posted by Holger — Thu Jan 04, 2024 11:47 am



Viewing all articles
Browse latest Browse all 91

Trending Articles